Rebelle Productions is a studio made up of professional artists who combine their talents to serve your ideas and projects. They represent the entire production chain of a serious game. We can therefore create a team tailored to your project, but also to offer you targeted services. Do not hesitate to contact us according to your needs.
Over 20 years of experience in the field of Serious Gaming and gaming, acquired in various areas of expertise: project management, artistic direction, scenario, game design, illustration, 2D graphics, 2D animation.
Nicolas de Kerchove
Nicolas de Kerchove is an award-winning Tech entrepreneur, passionate about new technologies and their management, with strong expertise in the development of mobile applications, games (independent games and serious gaming) and marketing.
With more than 10 years of experience in IT, he took on the role of lead developer from the start of Rebelle. His skills are many and varied: game development, websites, applications, server administration.
Caroline Van Montagu
Co-founder of Rebelle, she has more than 10 years of experience as a specialized educator and animator. She puts her creativity and her field experience in each Serious game of Rebelle by co-writing concepts and scenarios, as well as monitoring projects as a doctor script.
Rebel since the company was founded, he has worked on Enigm4, Destination clients, L’effet papillon and MSF Academy for Health Care among others in various areas of expertise: legal, project manager, co-scripting and development .
Former head of pain management at the CHIREC hospital and health professionals, he thought and designed useful applications to reduce stress and pain in children. Our partnership on these projects came quite naturally.
Administrator in charge of Digital at Teachons.be, he is our educational consultant for all serious games for schools.
Patrick Kulumba Gies
An experienced community manager, he supported Rebelle’s online communication while promoting Mortal Basket.
Screenwriter specializing in serious games and interactive stories, he is the author of the scripts for My Perfect Day, The Butterfly Effect, Game4PE and participated in the writing of Hospital Escape.
A rebel since 2018, he has worked on Pense-Bête, Drôle de planète, My Perfect Day and Game4PE, among others, in various areas of expertise: integration, video, editing, cameraman.
Specialized in Character Modeling, he modeled among others the characters from Hospital Escape and Energie Cité, and the decor of Arkham Noir.
Specialized in 3D animation, he animated among others the 3D universes of Hospital Escape and Energie Cité.
A young rebel who joined us in late 2019 to model the 3D universe of Hospital Escape and Energie Cité.
A young rebel who joined us for the Hospital Escape adventure.
Specializing in figurine modeling, he worked on board games, Halloween demons and Mortal Basket.
Graphic designer with more than 20 years of experience, she specializes in identity creation. She worked among others on the graphics of Pense-bête, Funny planet and Destination clients.
Graphic designer with more than 20 years of experience and passionate about gaming, he has worked, among other things, on the graphics of Pense-bête.
After a successful internship, he naturally became a rebel. He hosted, among others, The Butterfly Effect, My Perfect Day, Les Agronautes and Energie Cité.
Young talented illustrator, she joined us to create the serious game Pense-bête.
Specialized in digital painting and passionate about games, he worked with us to develop Halloween demons and especially Mortal Basket.
She is the main artist of the Butterfly Effect; his minimalist style full of emotion won the UCLouvain team.
Author of comics and professor at Saint-Luc in Liège with more than 20 years of experience, he joined Rebelle around several projects such as Pense-bête and Funny planet.
Sound engineer and composer, he created the soundtrack and sound effects for most Rebelle projects.
And why not you ?
N’hésitez pas à nous contacter pour discuter de possibilités futures de collaboration.